Slender: The Eight Pages | |
---|---|
Developer(s) | Parsec Productions |
Publisher(s) | Parsec Productions |
Director(s) | Mark J. Hadley |
Designer(s) | Mark J. Hadley |
Programmer(s) | Mark J. Hadley |
Artist(s) | Pau Cano |
Composer(s) | Marino |
Series | Slender |
Engine | Unity |
Platform(s) | Microsoft Windows, OS X |
Release | June 26, 2012 |
Genre(s) | Survival horror |
Mode(s) | Single-player |
Slender: The Eight Pages (formerly called Slender) is a free-to-playindie-developed first-personsurvival horrorvideo game released in June 2012 as a beta for Microsoft Windows and OS X by Parsec Productions, using the Unity engine. Developed by Mark J. Hadley, the game is based on the quasi-folklorememe figure known as the Slender Man, who is depicted as a tall humanoid creature wearing a black suit and tie with a white face and no facial features. The character is known for the ominous (although fictitious) abduction of countless children in dark mysterious settings, such as deep forests and abandoned buildings.
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Gameplay[edit]
Slender: The Eight Pages is set in the middle of a forest during the middle of the night, and is played from a first person perspective. The player's objective is to collect all eight notes located in various areas of the forest while avoiding the Slender Man. As the player collects pages, the fog in the forest grows thicker, and Slender Man appears closer to the player's character, though the character's sprinting speed slowly increases as well. Slender Man moves by teleporting, creeping around the player, but only from a certain distance. The player is equipped with only a flashlight to see through the dark (its battery life is limited and will eventually shut down permanently if left on for an extended period of time). The player's character has the ability to 'jog', which will eventually tire out the player and make them wheeze if forced to go on for too long, causing slower walking as well. Mtv unplugged nirvana dvd. Slender Man will occasionally appear in the player's field of vision, accompanied by a loud slamming noise and/or static on the screen. This then allows the ability to 'sprint' to become available to the player. 'Sprinting' allows the player to move faster than 'jogging' does, but will also decrease the maximum stamina available for 'jogging' and 'sprinting'. A game over occurs when either the player has taken too long to find a note, the player stares at Slender Man for too long, or if Slender Man comes into contact with the player, which will turn them around and end the game. The game over screen shows Slender Man's face up close and blinking static pulses.[1]
Game Modes[edit]
Slender The Eight Pages Official Download
In Version 0.9.4 there is a 'Daytime Mode' that can be unlocked. To unlock this mode, the player must beat the game on 'Normal', in which the ending shows the player's character awakens in the daytime after collecting all eight pages and being caught by Slender Man.[2] After waking up, the player can walk around in the daytime for a few seconds before the credits roll. 'Daytime Mode' is simply during the day and without a flashlight. If the player beats 'Daytime Mode' the ending will be the same as before, only the player wakes up at night. After the credits roll, the player will have unlocked '$20 Mode'. In this mode, the gameplay is the same as 'Normal Mode', except that if the player sees Slender Man a song called '20 Dollars' by Americanrap artist Ron Browz starts playing. This is a reference to a fan-originated meme about Slender Man, stating that if a person gives Slender Man $20, he will leave the person alone. This is the only version in which the Player selects these modes in the 'Options' portion of the menu screen, and this is also the only version in which two hidden modes can be played at the same time ('Daytime Mode' and '$20 Mode'). There is also an 'MH (Marble Hornets) Mode', viewing the gameplay as a 'Marble Hornets' entry. The creepy sounds and page collector have been removed, there are static bars on the edges, and the ending is slightly different. The '$20 Mode' has been absent since version 0.9.7; The accompanying readme advises 'One game mode removed - it was only a matter of time as it contained copyrighted material', referring to the Browz track that's used in that mode.
Changes from versions[edit]
The game was first released in version 0.9.0 as Slender. Originally, when the player would be caught by the Slender Man, the game would quit and return to the desktop. It remained this way until version 0.9.3 (the third update), and the player now has the option to either try again or to quit. From version 0.9.7 on, there is an ambiance during the menu screen, as well as portions of the eight pages being shown. There are also now links to the Slender Man Mythos Forums and some popular web series based on the Mythos such as the 'Marble Hornets' and the 'TribeTwelve'. As of this version, the game was officially renamed Slender: The Eight Pages to avoid confusion with its sequel, Slender: The Arrival. '$20 Mode' has also been removed from this version because of Copyright issues. 'MH Mode' has been renamed to 'Marble Hornets Mode' (simply the unabbreviated version of the title). Two new light sources are available: a glow stick with almost no light, and almost no range at all, and a crank lantern with a wide range, but a short amount of light which must be replenished by cranking the lantern. The player can now also pause the game by pressing 'Escape' on the keyboard, but only when there is no static on the screen as to not allow the player to quit in response to being frightened.[3]
The game is now given a backstory in its sequel; Slender: The Arrival. It was confirmed that the name of the character controlled in this game is Kate, also known as The Chaser in The Arrival.
Reception[edit]
Gameplay[edit]
Slender: The Eight Pages is set in the middle of a forest during the middle of the night, and is played from a first person perspective. The player's objective is to collect all eight notes located in various areas of the forest while avoiding the Slender Man. As the player collects pages, the fog in the forest grows thicker, and Slender Man appears closer to the player's character, though the character's sprinting speed slowly increases as well. Slender Man moves by teleporting, creeping around the player, but only from a certain distance. The player is equipped with only a flashlight to see through the dark (its battery life is limited and will eventually shut down permanently if left on for an extended period of time). The player's character has the ability to 'jog', which will eventually tire out the player and make them wheeze if forced to go on for too long, causing slower walking as well. Mtv unplugged nirvana dvd. Slender Man will occasionally appear in the player's field of vision, accompanied by a loud slamming noise and/or static on the screen. This then allows the ability to 'sprint' to become available to the player. 'Sprinting' allows the player to move faster than 'jogging' does, but will also decrease the maximum stamina available for 'jogging' and 'sprinting'. A game over occurs when either the player has taken too long to find a note, the player stares at Slender Man for too long, or if Slender Man comes into contact with the player, which will turn them around and end the game. The game over screen shows Slender Man's face up close and blinking static pulses.[1]
Game Modes[edit]
Slender The Eight Pages Official Download
In Version 0.9.4 there is a 'Daytime Mode' that can be unlocked. To unlock this mode, the player must beat the game on 'Normal', in which the ending shows the player's character awakens in the daytime after collecting all eight pages and being caught by Slender Man.[2] After waking up, the player can walk around in the daytime for a few seconds before the credits roll. 'Daytime Mode' is simply during the day and without a flashlight. If the player beats 'Daytime Mode' the ending will be the same as before, only the player wakes up at night. After the credits roll, the player will have unlocked '$20 Mode'. In this mode, the gameplay is the same as 'Normal Mode', except that if the player sees Slender Man a song called '20 Dollars' by Americanrap artist Ron Browz starts playing. This is a reference to a fan-originated meme about Slender Man, stating that if a person gives Slender Man $20, he will leave the person alone. This is the only version in which the Player selects these modes in the 'Options' portion of the menu screen, and this is also the only version in which two hidden modes can be played at the same time ('Daytime Mode' and '$20 Mode'). There is also an 'MH (Marble Hornets) Mode', viewing the gameplay as a 'Marble Hornets' entry. The creepy sounds and page collector have been removed, there are static bars on the edges, and the ending is slightly different. The '$20 Mode' has been absent since version 0.9.7; The accompanying readme advises 'One game mode removed - it was only a matter of time as it contained copyrighted material', referring to the Browz track that's used in that mode.
Changes from versions[edit]
The game was first released in version 0.9.0 as Slender. Originally, when the player would be caught by the Slender Man, the game would quit and return to the desktop. It remained this way until version 0.9.3 (the third update), and the player now has the option to either try again or to quit. From version 0.9.7 on, there is an ambiance during the menu screen, as well as portions of the eight pages being shown. There are also now links to the Slender Man Mythos Forums and some popular web series based on the Mythos such as the 'Marble Hornets' and the 'TribeTwelve'. As of this version, the game was officially renamed Slender: The Eight Pages to avoid confusion with its sequel, Slender: The Arrival. '$20 Mode' has also been removed from this version because of Copyright issues. 'MH Mode' has been renamed to 'Marble Hornets Mode' (simply the unabbreviated version of the title). Two new light sources are available: a glow stick with almost no light, and almost no range at all, and a crank lantern with a wide range, but a short amount of light which must be replenished by cranking the lantern. The player can now also pause the game by pressing 'Escape' on the keyboard, but only when there is no static on the screen as to not allow the player to quit in response to being frightened.[3]
The game is now given a backstory in its sequel; Slender: The Arrival. It was confirmed that the name of the character controlled in this game is Kate, also known as The Chaser in The Arrival.
Reception[edit]
Some publications noted the effectiveness of the game's minimalist horror approach, contrasting it with many action-basedsurvival horror games of the time period, such as the latest Resident Evil titles.[4] The official website crashed after too many people tried to download the game, leading to subsequent mirror downloads on Reddit and later MediaFire.[5][6]
Sequel[edit]
A sequel to the game called Slender: The Arrival was released on March 26, 2013.
References[edit]
- ^'Slender: The Eight Pages'. Giant Bomb. CBS Interactive Inc. September 16, 2013.Game Informer.
- ^Thielenhaus, Kevin (September 7, 2012). 'Slender Man Game – Secret Modes & Unlockables'. Gamefront.
- ^'Slender: The Eight Pages. parsecproductions.net. Retrieved May 28, 2014.
- ^Josh Brown (July 7, 2012). 'Slender – Proof of The Power of Survival Horror?'. The Gaming Hub. Archived from the original on October 2, 2012. Retrieved July 8, 2012.
- ^Jeffrey Matulef (July 4, 2012). 'Free horror game Slender is absolutely terrifying'. Eurogamer. Retrieved July 8, 2012.
- ^William Usher (July 8, 2012). 'Slender Has Gamers Asking Who Is The Slender Man?'. CinemaBlend. Retrieved July 10, 2012.